Speak of the devil…
Imagine my surprise when I saw this announcement upon re-installing Diablo 3 after several months. Only days before, I wrote a post, mentioning the problems currently plaguing the Diablo 3 […]
Imagine my surprise when I saw this announcement upon re-installing Diablo 3 after several months. Only days before, I wrote a post, mentioning the problems currently plaguing the Diablo 3 […]
Now for the final post in this triptych on game economies, of course with Ms. Moneypenny: Hullo again! For our final topic, I’d like to discuss inflation, and its equally […]
Time for another “game economy” post with Moneypenny: Hullo! And welcome back. In this post, I’d like to discuss money sinks, and why they’re so important to a game’s economy. […]
Thinking recently on some issues I’ve observed in various games, it occurred to me that they are all related to game economies. So, I asked an old acquaintance of mine […]
Sometimes, a small trigger can lead to a lot of memories bubbling to the surface. This morning, I read this short post from The Daily Post: Daily Prompt: Toy Story […]
Ah yes: throw games. No, not the kind you used to play as a kid, where you got so angry you hurled the cartridge at the wall. Throw games or […]
Bejeweled: perhaps one of the most popular and well-known of all modern casual games. The BBC states it as having sold over 25 million copies and boasts a 150 million […]
Recently, I’ve developed an increased liking for, and interest in so-called “casual games”. The definition of a casual game centers around the fact that it should not require any big […]
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